First of all, the guys working on SDL workarounded what appears to be a bug in Android that caused APK resource loading to fail, so now you can just package your game's resources into the APK and directly load them from there. There's nothing special you have to do from your BennuGD code. Up until now you'd had to use resources found in the user's SD card, which isn't particularly useful...
Another important thing is multitouch support: Yesterday I created a module to support multitouch. It's based in SDL 1.3 so it should work in both iOS & Android (and on desktops too, if you're still using that sort of devices :P), although I have just tested it in Android. It's still quite buggy but it's working. You can see a very simple preview of how it's working (the sample has some background music although I'm not sure it can be heard in the video) below:
The video is pretty crappy, but you get the idea.
Also, touch sensitivity is better than it looks like in the video.
Those are two very important things to have working for a game engine running on Android so I'm quite happy to see them working.
As per the work left regarding the Android port of BennuGD before we can call it a release, the list of things to do goes as follows:
- Fix image loading: The colormode for PNG loaded images is not working as expected (yet). Not sure about other formats.
- Handle rotation: The programmer should have a way to control how they want the phone to respond to rotations when their game is working.
- I believe that right now we don't have a way to know when the app is in second plane->let the programmer know it through mod_wm.
- Fix set_mode. Right now the video mode is set for you to your device's default resolution and, if you call set_mode again, Bennu crashes.
- learn where the programmer must keep their persistent data.
- [Update mod_chipmunk+compile mod_sqlite3 in].
- Test it!
Get your little green devices ready because BennuGD is coming!
0 komentar:
Post a Comment