New release coming, this time for iOS too!

So, today I've been working on getting the latest BennuGD for Android code up to shape.
This version bundles pretty much the same core BennuGD code -with a small but important bugfix- from previous releases but is compiled against SDL2 RC3.

What you'll get from this next version depends on what your Android version (I'll support Android 2.3.3 and above) is, as shown below:
  • All versions of Android:
    • Standard BennuGD
    • mod_multi: Multitouch support, created by me. See an example here.
    • mod_chipmunk: Physics library based on the excellent Chipmunk library. Have a look here, too.
    • mod_curl: Web request support, created by me. based on cURL. You can use it to download stuff from the web on the go from your app. See an example here.
    • fsock: Low level networking library. Really powerful, but you must have some insight into how networks works in order to use it.
    • mod_sensor: Sensor access library, created by me. It allows you to access the readings from all the sensors in your devices (gyroscopes, accelerometers, barometers, proximity sensor, light sensor...). It looks like I'll have to write some sample code...
    • Some level of gamepad support.
  • Android 3.1 and over:
    • Mouse support. You can have interfaces that act differently if you're using a real mouse/trackpad than they do when used with fingers. You'll also be able to tell from code when the cursor is moving but the user isn't clicking.
  • Android 4.0 and over:
    • When the user presses the mouse/trackpad button, you'll be able to tell if it's a left/middle/right click (through mouse.left, mouse.right...)
  • Android 4.1 and over (this includes the OUYA!):
    • Your games will be able to fully utilize joysticks in Android, as long as Android recognizes them as such.
      In theory, you can set up an unlimited number of joysticks and the user can connect them through USB and/or bluetooth.
I hope you can use this info and that available at the Android DashBoards to plan your game development according to the market shares of the different Android versions.

Enough of Android! If you're an Apple fan, there'll be updates for you as well.
I'm also going to update the iOS builds and include most* of the stuff above, so that you fanboys can have fun, too.

Hope you like the news :)

* I might not be able to include mod_sensor...

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