The Packager should ease the packaging of your games for Android.
The icon was made by Javis Arias, from Pixelatom |
When launched, it looks like this:
It looks very simple and you'll notice that it includes a couple of disabled items: (right now you can only package your games for Android and you cannot change the app descriptor).
So, basically you must enter the directory where your game's data (including the game's main DCB file), the name and the icons that you want your app to show when installed.
If you've got a phone or an emulator instance running, you can choose to directly install the APK.
Also, when done packaging, the program will let you specify where you want to save the resulting APK.
The resulting APK will be usable in ARM or Intel based Android devices running Android 2.3.3 or later. Just one caution: ensure that your game's DCB file is named "main.dcb".
If you tested it yet, I'm telling you: the Android port is not yet done. scale_resolution, for example, doesn't work as expected. Still I consider that you can already use this program to get going and start porting your games to Android. I'll update the binaries and let you know when I publish new binaries so that you can update the Packager.
I'll publish some more notes on what works and what doesn't at a later time.
As a last note, you'll notice that you can launch the main Android SDK tools (SDK Manager, AVD Manager and DDMS) directly from the BennuGD Packager, it should also detect any AVD you have created and allow you to launch it directly from the GUI.
Keep an eye on the blog in the following days, as I'll post some more detailed info about how to use all the capabilities included.
Humbly dedicated to the memory of Neil Armstrong.
0 komentar:
Post a Comment